Z-buffer

Z-buffer

(graphics)An array used to store the maximum Z coordinateof any feature plotted at a given (X, Y) location on thescreen, used for hidden line removal in a 2D rendering of a3D scene. The Z axis is perpendicular to the screen withvalues increasing toward the viewer so that any point whose Zcoordinate is less than the corresponding Z-buffer value willbe hidden behind some feature which has already been plotted.