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virtual reality
virtual realityn. Abbr. VR A computer simulation of a real or imaginary system that enables a user to perform operations on the simulated system and shows the effects in real time.virtual reality n (Computer Science) a computer-generated environment that, to the person experiencing it, closely resembles reality. Abbreviation: VR See also virtual4 vir′tual real′ity n. a realistic simulation of an environment, including three-dimensional graphics, by a computer system using interactive software and hardware. [1985–90] Thesaurus| Noun | 1. | virtual reality - a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc., and can enter and move about in this world and interact with objects as if inside itcomputer game, video game - a game played against a computer | Translationsvirtual (ˈveː(r)tʃuəl) adjective almost (as described), though not exactly in every way. a virtual collapse of the economy. 幾乎(如所說的) 几乎…的,事实上的 ˌvirtual ˈreality noun a computer system that creates an environment that looks real on the screen and in which the person operating the computer can take part. 虛擬實境 虚拟现实virtual reality → 虚拟现实zhCNvirtual reality
virtual realityFig. computer imaging that attempts to mimic real scenes or places. The movie had so much virtual reality that the regular photographic scenes began to look funny.See also: realityvirtual reality
virtual reality (VR) or virtual environment (VE), computer-generated environment with and within which people can interact. The advantage of VR is that it can immerse people in an environment that would normally be unavailable due to cost, safety, or perception restrictions. A successful VR environment offers users immersion, navigation, and manipulation. VR encompasses a range of interactive computer environments, from text-oriented on-line forums and multiplayer games to complex simulations that combine audio; video, animation, or three-dimensional graphics; and scent. Some of the more realistic effects are achieved using a helmetlike or gogglelike apparatus with tiny computer screens, one in front of each eye and each giving a slightly different view so as to mimic stereoscopic vision. Sensors attached to the participant (e.g., gloves, bodysuit, footwear) pass on his or her movements to the computer, which changes the graphics accordingly to give the participant the feeling of movement through the scene. Computer-generated physical feedback adds a "feel" to the visual illusion, and computer-controlled sounds and odors reinforce the virtual environment. Other VR systems, such as flight simulatorsflight simulator, device providing a controlled environment in which a flight trainee can experience conditions approximating those of actual flight. A simulator generally consists of an enclosure housing a working replica of the interior of the cockpit of an aircraft. ..... Click the link for more information. , use larger displays and enclosed environments to create an illusion. Immersive VR systems can cause a form of motion sickness due to a mismatch experienced by the body between aspects of the virtual world and the real one. Less-complicated systems for personal computerspersonal computer (PC), small but powerful computer primarily used in an office or home without the need to be connected to a larger computer. PCs evolved after the development of the microprocessor made possible the hobby-computer movement of the late 1970s, when some computers ..... Click the link for more information. manipulate an image of three-dimensional space on a computer screen. In a virtual networknetwork, in computing, two or more computers connected for the purpose of routing, managing, and storing rapidly changing data. A local area network (LAN), which is restricted by distances of up to one mile, and a metropolitan area network (MAN), which is restricted to distances ..... Click the link for more information. many users can be immersed in the same simulation, each perceiving it from a personal point of view. VR is used in some electronic gameselectronic game, device or computer program that provides entertainment by challenging a person's eye-hand coordination or mental abilities. Made possible by the development of the microprocessor, electronic games are marketed in various formats, such as hand-held one-player ..... Click the link for more information. , in amusement-park attractions, in military exercises, and to simulate construction and architectural designs. Experimental and envisioned uses include education, industrial design, surgical training, and art. Bibliography See H. Rheingold, Virtual Reality (1991); R. A. Earnshaw, Virtual Reality Systems (1993); L. C. Larijani, The Virtual Reality Primer (1994); J. Levy, Create Your Own Virtual Reality System (1995); D. N. Chorafas and H. Steinmann, Virtual Reality: Practical Applications in Business and Industry (1995). Virtual realityThe simulation of the real world in virtual space by computer programs, allowing for the virtual interaction of users, walking through a computer-generated environment. virtual reality[¦vər·chə·wəl rē′al·əd·ē] (computer science) A simulation of an environment that is experienced by a human operator provided with a combination of visual (computer-graphic), auditory, and tactile presentations generated by a computer program. Also known as artificial reality; immersive simulation; virtual environment; virtual world. Virtual reality A form of human-computer interaction in which a real or imaginary environment is simulated and users interact with and manipulate that world. Users travel within the simulated world by moving toward where they want to be, and interact with things in that world by grasping and manipulating simulated objects. In the most successful virtual environments, users feel that they are truly present in the simulated world and that their experience in the virtual world matches what they would experience in the environment being simulated. This sensation is referred to as engagement, immersion, or presence, and it is this quality that distinguishes virtual reality from other forms of human-computer interaction. See Human-computer interaction When a user interacts with a virtual environment, the computer-generated graphics display must be updated with each turn of the head or movement of the hand. The virtual environment must be able to generate and display realistic-looking views of the simulated world quickly enough that the interaction feels responsive and natural. See Computer graphics Hardware Virtual reality relies on a variety of specialized input and output devices to achieve this sense of natural interaction. The most important of the input devices used in a virtual environment, a tracker is capable of reporting its location in space and its orientation. Tracking devices can be optical, magnetic, or acoustic. A tracker is sometimes combined with a traditional computer input device, such as a mouse or a joystick. See Computer peripheral devices An attempt to provide a truly natural input device, the data glove is outfitted with sensors that can read the angle of each of the finger joints in the hand. Wearing such a glove, users can interact with the virtual world through hand gestures, such as pointing or making a fist. See Strain gage The real-world visual experience is approximated in virtual environments by using stereoscopic displays. Two views of the simulated world are generated, one for each eye, and a stereoscopic display device is used to show the correct view to each eye. Applications Virtual reality can be applied in a variety of ways. In scientific and engineering research, virtual environments are used to visually explore whatever physical world phenomenon is under study. Training personnel for work in dangerous environments or with expensive equipment is best done through simulation. Airplane pilots, for example, train in flight simulators. Virtual reality can enable medical personnel to practice new surgical procedures on simulated individuals. As a form of entertainment, virtual reality is a highly engaging way to experience imaginary worlds and to play games. Virtual reality also provides a way to experiment with prototype designs for new products. See Aircraft design, Computer-aided design and manufacturing virtual reality a computer-generated environment that, to the person experiencing it, closely resembles reality virtual reality(VR)
1. Computer simulations that use 3D graphics anddevices such as the data glove to allow the user to interactwith the simulation.
2. A form of network interaction incorporating aspectsof role-playing games, interactive theater, improvisationalcomedy, and "true confessions" magazines. In a virtualreality forum (such as Usenet's news:alt.callahansnewsgroup or the MUD experiments on Internet andelsewhere), interaction between the participants is writtenlike a shared novel complete with scenery, "foregroundcharacters" that may be personae utterly unlike the people whowrite them, and common "background characters" manipulable byall parties. The one iron law is that you may not writeirreversible changes to a character without the consent of theperson who "owns" it, otherwise, anything goes.
See bamf, cyberspace.virtual realityA computer-generated reality that projects the user into a 3D space. Using a stereoscopic headset that provides a completely immersive experience, the virtual reality (VR) system is operated by the user's head and hand movements or a physical control unit, the latter commonly used with virtual reality games. In the early days of VR, data gloves tethered by wires to a computer were used to track hand gestures.
The very first virtual reality systems were created for pilot and astronaut training, employing a physical housing that looks like the inside of a cockpit. Extremely costly and still being used, they provide a totally realistic experience that simulates taking off, flying and landing (see flight simulator).
Like Real Life When people wear ordinary 2D or 3D goggles, turning their head horizontally or vertically changes nothing (see video headphones). However, just as in real life, when people move their head with a VR headset, the view changes. VR headsets are either entirely self-contained units or a device into which the user's smartphone is inserted (see VR headset, Oculus Rift, Samsung Gear VR, Daydream VR and Google Cardboard).
Virtual Reality vs. Augmented Reality "Virtual" reality is an entirely generated environment, whereas "augmented" reality creates images or video in space in front of the user or off to the side (see augmented reality). See social VR, 3D visualization, virtual world, head mounted display, 6DOF, cyberspace, VRML and Second Life.
 | | VR at the Dentist |
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| In the late 1990s, this VR system kept children entertained at the dentist. Using a game controller, this boy was manipulating the scenes. (Image courtesy of I-O Display Systems.) |
 | | Spatially Immersive Systems |
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| In the early 1990s, Fakespace Systems' CAVE products were developed by the Electronic Visualization Lab at the University of Illinois. These examples simulate a new train station (top) for observation and a Caterpillar bulldozer for training (below). The steering wheel on the left meets the real wheel on the right in virtual space. (Images courtesy of Mechdyne Corporation, www.mechdyne.com) |
 | | Spatially Immersive Systems |
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| In the early 1990s, Fakespace Systems' CAVE products were developed by the Electronic Visualization Lab at the University of Illinois. These examples simulate a new train station (top) for observation and a Caterpillar bulldozer for training (below). The steering wheel on the left meets the real wheel on the right in virtual space. (Images courtesy of Mechdyne Corporation, www.mechdyne.com) |
 | | Virtual Reality in the 1950s |
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| In 1957, Morton Heilig created the first fully immersive system. Not only did the Sensorama have 3D and stereo sound, it included smell, seat vibrations and wind to enhance the illusion. (Image courtesy of Minecraftpsyco.) |
Virtual Reality
Virtual RealityA computer simulation that takes data inputs and uses a stated methodology to create outputs. Virtual reality is used in gaming. Likewise, it is important in science and business to predict future trends.AcronymsSeevideo recordervirtual reality
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