Hunt the Wumpus
Hunt the Wumpus
(games, history)Hunt the Wumpus appeared in Creative Computing, Vol 1, No 5,Sep - Oct 1975, where Yob says he had come up with the gametwo years previously, after seeing the grid-based gamesHurkle, Snark and Mugwump at People's Computing Company(PCC). He later delivered Wumpus to PCC who published it intheir newsletter.
ESR says he saw a version including termites running on theDartmouth Time-Sharing System in 1972-3.
Magnus Olsson, in his 1992-07-07 USENET article<9207071854.AA21847@thep.lu.se>, posted the BASIC source code of what he believed was pretty much the version that waspublished in 1973 in David Ahl's "101 Basic Computer Games",by Digital Equipment Corporation.
The wumpus lived somewhere in a cave with the topology of andodecahedron's edge/vertex graph (later versions supportedother topologies, including an icosahedron and M"obiusstrip). The player started somewhere at random in the cavewith five "crooked arrows"; these could be shot through up tothree connected rooms, and would kill the wumpus on a hit(later versions introduced the wounded wumpus, which got veryangry). Unfortunately for players, the movement necessary tomap the maze was made hazardous not merely by the wumpus(which would eat you if you stepped on him) but also bybottomless pits and colonies of super bats that would pick youup and drop you at a random location (later versions added"anaerobic termites" that ate arrows, bat migrations andearthquakes that randomly changed pit locations).
This game appears to have been the first to use a non-randomgraph-structured map (as opposed to a rectangular grid likethe even older Star Trek games). In this respect, as in thedungeon-like setting and its terse, amusing messages, itprefigured ADVENT and Zork and was directly ancestral toboth (Zork acknowledged this heritage by including a super-batcolony).
There have been many ports including one distributed withSunOS, a freeware one for the Macintosh and a Cemulation by ESR.