Half of the participants trained on an action video game, the other half trained on a nonaction video game.
Melissa E. Libertus, Allison Liu, Olga Pikul, Theodore Jacques, Pedro Cardoso-Leite,Justin Halberda, Daphne Bavelier 2017, 'The Impact of Action Video Game Training on Mathematical Abilities in Adults', AERA Openhttps://doi.org/10.1177/2332858417740857. Retrieved from DOAJ CC BY 4.0 (https://creativecommons.org/licenses/by-sa/4.0/legalcode)